MIGUEL RIG
This biped rig, modeled by the talented Minerva Rodríguez Garrido, features FK/IK switching, twist controls for limbs, and a customizable spine. The facial rig is a work in progress, with future updates for detailed facial animation. Dynamic techniques, such as dynamic laces and NURBS for the backpack, were added for extra realism. Designed for flexibility and smooth deformation, this rig is ideal for high-quality animation.
RHINO JORDI (TFM)
For my Master's Final Project, I developed a cartoon-style quadruped rig of a rhinoceros, focusing on flexibility, usability, and advanced deformation controls.
This project was a challenging yet rewarding experience, requiring extensive research, problem-solving, and iteration. You can download the geometry for free by clicking "View More."
AUTORIG
My autorig is a versatile and efficient auto-rigging system designed for fast and customizable character setups. It features an FK/IK system, twist joints, custom space switching, global scale controller... The rig includes locator-based distance calculations for precise control, as well as a shape size adjustment system for better visualization. With automated hand, foot, and spine setups.